It isn't a bad subclass, it just needs some more spice. Overall, the subclass feels like youre just shooting and also have spells, with most of the abilities adding damage or attack roll boosts. I don't have a huge amount to say on this class, because I assume it isn't fair to critique it without looking at the arcane firearms you've made. Arcane Gunsmith has features I wish artificers had, but lacks subclass soul. There's more to go into here, like how the preserver of life and harbringer of death soul strikes should probably be more different from each other, but it really all depends on where you wanna take the class. You also kinda never seem to run out of soul charges. Dealers choice of using the dice or spell slots to fuel these abilities, Id either make it more like a paladin or a four elements monk. I'd either scrap this or make it work in tandem with soul charge. Divine Reach feels weird: suddenly I can cast 1st and 2nd level spells? Then it's never improved upon or added to. Soul charge should probably use Wisdom for the DC, as it is a divine spellcasting class, plus you have the ASIs to spare. It feels very Doom to me, so maybe this opinion is biased, but I think using that concept as fuel could help make it more than a strange combination of abilities. I wanna say in general, I love this subclass. Soulmongerer needs some more structure. You could get around this mechanically by changing damage type, but thematically it chips away at a monster's identity. Immunity is only given to creatures where it doesn't make sense for them to be able to take that kind of damage. The only place Ive seen it done is pyromancer's 18th level ability, and that isn't official content. ![]() Changing immunity to resistance is nigh unheard of. ![]() Modeling your available spell slots off of Eldritch knight fighter, or Arcane Trickster rogue is a good measure. Since you have Fighter ASI and Extra Attacks, by 5e standards your caster subclasses should be 1/3 casters, not 1/2 casters. I'm gonna focus on the subclasses you homebrewed, rather than the one you adopted. You asked about its balance, so here is my take on how it fits with existing official and partnered 5e content. This class seems like a great way for a party to go out into a wasteland and face some tough foes with some satisfying critical hit moments. ![]() As someone who is playin two different gun-wielding characters right now, I had many moments while reading that got my gears churning for a fun build. I wanna start out by saying I love a lot of the Ideas you've got going on here. If you take the time to read through this class or even play it at your own table then please give me any feedback you have! I am specifically looking for balancing issues, homebrew subclasses, character concepts / ideas, or to clear any confusions about abilities or functions, but all feedback or criticism is welcome! The Arcane Gunsmith is a mix between an artificer and a gunslinger. The Gunslinger is an adapted version of Matthew Mercer's Gunslinger for my Gunsmith class. The Soulmonger is a paladin / gunslinger hybrid that takes inspiration from characters such as Senna and Lucian from League of Legends, and Ana and Baptiste from Overwatch. The Gunsmith comes with three subclasses: The Soulmonger, The Gunslinger, and The Arcane Gunsmith. Whilst playing or DMing a fighter gunslinger I have often found the class features such as indomitable and extra ASI’s somewhat bland and unfitting for the purpose and feel of the build, and felt like the subclass could be something more, and so the Gunsmith was born! ![]() The main focus of the class was to take inspiration from Mercer's fighter subclass "gunslinger" and turn it into its own class. I am posting this in hopes that some other tables other than my own may want to use and tweak my homebrew class. Here is my first attempt at a homebrew class, and my first post to Reddit! I am aware that this is in an unpolished state, and may have some balancing issues.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |